Yes, yes, and please do.

Yes, yes, and please do.
https://ralphus.net/thegimpforum/downlo ... &mode=view, I always enjoy it when you organize a parade.doe.1971 wrote: ↑Wed Jan 31, 2024 4:51 pm A theme that I like even if done excessively but they were on the disk for a while so let's clean up a bit. Extra some tryouts.
https://i.postimg.cc/8zkdXGGT/Trio-07-011-2a3-B.jpg
https://i.postimg.cc/bNh9bbFD/Trio-07-011-2a3-C.jpg
https://i.postimg.cc/kXvFy4kj/Trio-07-011-2a3-Dv2.jpg
I missed the linked pics. The view from the terrace is my favorite. I’ve said it before, you do perspective very well. I had a flash-back to the terrace scene in Ben-hut with Charleston Heston.frog wrote: ↑Fri Feb 02, 2024 10:28 amhttps://ralphus.net/thegimpforum/downlo ... &mode=view, I always enjoy it when you organize a parade.doe.1971 wrote: ↑Wed Jan 31, 2024 4:51 pm A theme that I like even if done excessively but they were on the disk for a while so let's clean up a bit. Extra some tryouts.
https://i.postimg.cc/8zkdXGGT/Trio-07-011-2a3-B.jpg
https://i.postimg.cc/bNh9bbFD/Trio-07-011-2a3-C.jpg
https://i.postimg.cc/kXvFy4kj/Trio-07-011-2a3-Dv2.jpg
frog wrote: ↑Fri Feb 02, 2024 10:28 amhttps://ralphus.net/thegimpforum/downlo ... &mode=view, I always enjoy it when you organize a parade.doe.1971 wrote: ↑Wed Jan 31, 2024 4:51 pm A theme that I like even if done excessively but they were on the disk for a while so let's clean up a bit. Extra some tryouts.
https://i.postimg.cc/8zkdXGGT/Trio-07-011-2a3-B.jpg
https://i.postimg.cc/bNh9bbFD/Trio-07-011-2a3-C.jpg
https://i.postimg.cc/kXvFy4kj/Trio-07-011-2a3-Dv2.jpg
Lots of likes here.
Good illustration, JD. I don't know how you created it, but I have to do a bit of a dance with Daz Studio. If I increase the emitted light from the glowing coals until it gives a good reflection on the character, the coals (or the flames) become so bright that all definition is lost. So I use a Daz model called a Ghostlight, which emits light but isn't visible. In your illustration, I'd use a circular, upward pointing ghostlight sized to fit the brazier and positioned just above the coals and play with the luminosity intensity and color to get the effect I want on the character while I'd reduce the emission intensity of the coals (or the flames) until I could see the flames like I think they ought to look.
Yeah, they are all functions of the physics based renderers. In Poser you have extra options for higher quality for indirect lights and in Materials Tab one can reduce the Diffuse channel (responsible with the colour of the embers in this case) while increasing the Ambient channel, that's the light emitter. Need a bit of balancing act but no need for extras.
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